GAMES is a structural economic intelligence platform. It tracks the macroeconomic consequences of artificial intelligence adoption across 218 simulator-ready economies using a snapshot-first data warehouse, audited refresh pipeline, multi-tier source hierarchy, and disciplined calibration methodology.
This page outlines what GAMES measures, the questions it supports, and the limits users should keep in mind.
This question set reflects the main decisions users bring to GAMES—from national policy design to market and public-impact analysis.
GAMES does not assume unresolved policy choices. Key levers remain user-defined, and outputs are tied explicitly to those assumptions.
Every number in GAMES has a source, a quality flag, and a provenance chain. The six output categories below represent what the platform delivers — each calibrated to observed national accounts before any scenario is applied.
GAMES operates a snapshot-first source hierarchy. International provider data, generated fallback tables, and manual override registries are separated, audited, and surfaced through provenance rather than blended into a single unqualified number.
GAMES produces directional intelligence — not point forecasts. Understanding the boundary between what the model can support and what it cannot is essential to using it responsibly.
All public trajectories currently use a 15-year forward simulation from the selected data anchor year. Structural uncertainty rises with horizon length, so GAMES treats the output as scenario analysis rather than a point forecast. Users seeking longer-horizon claims should treat GAMES output as a foundation for scenario-specific extensions, not a terminal forecast.
Each reported value includes source, method, anchor year, and quality tier. Estimated values are labeled as estimates, not presented as observed fact.