GAMES is a structural economic intelligence platform. It tracks the macroeconomic consequences of artificial intelligence adoption across 218 sovereign economies using daily live data feeds, a multi-tier source hierarchy, and a disciplined calibration methodology developed over three years.
This page outlines what GAMES measures, the questions it supports, and the limits users should keep in mind.
This question set reflects the main decisions users bring to GAMES—from national policy design to market and public-impact analysis.
GAMES does not assume unresolved policy choices. Key levers remain user-defined, and outputs are tied explicitly to those assumptions.
Every number in GAMES has a source, a quality flag, and a provenance chain. The six output categories below represent what the platform delivers — each calibrated to observed national accounts before any scenario is applied.
GAMES operates a nine-level source priority hierarchy. Every country receives data from the highest-quality source available. Where no primary source exists, structured estimation methods fill the gap — and every fill is flagged transparently in the output.
GAMES produces directional intelligence — not point forecasts. Understanding the boundary between what the model can support and what it cannot is essential to using it responsibly.
All trajectories run an 8-year forward simulation from the current data anchor year. Beyond 8 years, structural uncertainty accumulates to the point where directional conclusions become unreliable. The model does not extrapolate beyond this window. Users seeking longer-horizon analysis should treat GAMES output as a foundation for scenario-specific extensions, not a terminal forecast.
Each reported value includes source, method, anchor year, and quality tier. Estimated values are labeled as estimates, not presented as observed fact.